Over the course of history, the maximum minds: scientists,
philanthropists, educators, politicians, leaders, philosophers, were spellbound
with the way human brain works. From Michelangelo to Lomonosov, from DaVinci to
Einstein, there have been abundant attempts to reveal the mystery of human mind
and to duplicate its working first through simple mechanical devices an later,
in the 20th century,
through computing equipment, software and robots.
In Alan Turing’s 1950 work “Computing Machinery and cleverness,”
Turing posed the question “can machines think?” In order to begin credible
criteria to answer this inquiry, he planned a test, now known as “The Turing
Test”—to appraise a machine’s capability to make
obvious cleverness. At the core of the test is conversation in a natural
language between the human judge and the adversary, who can be either human or
a machine. If the judge cannot reliably tell the machine from the human, the
machine is said to have approved the test. In the light of recent developments,
it can be viewed as the ultimate multimodal behavioral biometric, which can
detect differences between a man and the mechanism.
While automatic robot verification or performance analysis has not
been closely investigated in literature, robot emotion gratitude has been
studies to some degree. In addition to experiments on considerate of poignant
states of robots, some work has been in progress on general analysis of avatar
behavior, such as the project on Avatar DNA. Together, the segments
define the makeup of an avatar. The genes of the avatar are exclusive and
include user biometric data, public key information, personal information, verification
information, creation data, etc. Verification modules in the virtual world
collect information in a straight line from the avatar to establish the roles
and rights that should be decided to this user.
There are three main types of non-biological entities that can be generally
classified as Virtual Beings (avatars), intellectual Software Agents (bots),
and Hardware Robots.
According to a dictionary, the word “Avatar” means: “embodiment: a
new embodiment of a familiar idea”; or the demonstration of a Hindu deity
(especially Vishnu) in human or superhuman or animal form. In an on-line the
people, Avatar is a virtual representation of a player in an on-line world, a
software creation that exists in virtual environment but is forbidden by a
human player from the physical world. A comprehensive summary of avatar types
is given in an on-line book by John Suler (2009). The book itself is not a
typical publication – it exists only in the on-line form and evolves with time
to reflect invariable changes in virtual gaming communities.
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