Over the course of history, the greatest minds: scientists,
philanthropists, educators, politicians, leaders, philosophers, were fascinated
with the way human brain works. From Michelangelo to Lomonosov, from DaVinci to
Einstein, there have been numerous attempts to uncover the mystery of human
mind and to replicate its working first through simple mechanical devices an
later, in the 20th century,
through computing machines, software and robots.
“Computing Machinery and
Intelligence,” Turing posed the question “can machines think?” In order to
establish credible criteria to answer this question, he proposed a test, now
known as “The Turing Test”—to evaluate a
machine’s ability to demonstrate intelligence. At the core of the test is
conversation in a natural language between the human judge and the opponent, who
can be either human or a machine. If the judge cannot reliably tell the machine
from the human, the machine is said to have passed the test. In the light of
recent developments, it can be viewed as the ultimate multimodal behavioral biometric, which can detect
differences between a man and the machine.
While automatic robot authentication or behavior analysis has not
been closely investigated in literature, robot emotion recognition has been
studies to some degree. In addition to experiments on understanding of
emotional states of robots, some work has been started on general analysis of avatar
behavior, such as the project on Avatar DNA. Together, the segments define
the makeup of an avatar. The genes of the avatar are unique and include user biometric data, public key information, personal
information, authentication information, creation data, etc. Verification
modules in the virtual world collect information directly from the avatar to
establish the roles and rights that should be granted to this user.
There are three main types of non-biological entities that can be
broadly classified as Virtual Beings (avatars), Intelligent Software Agents
(bots), and Hardware Robots.
According to a dictionary, the word “Avatar” means: “embodiment: a
new personification of a familiar idea”; or the manifestation of a Hindu deity
(especially Vishnu) in human or superhuman or animal form. In an on-line
community, Avatar is a virtual representation of a player in an on-line world,
a software creation that exists in virtual environment but is controlled by a
human player from the physical world. A comprehensive summary of avatar types
is given in an on-line book by John Suler. The book itself is not a typical
publication – it exists only in the on-line form and evolves with time to
reflect constant changes in virtual gaming communities. According to author of
that book, the following types of avatars exist based.
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